After experimenting on this OSM 3d building "stuff" for a while, I decided to make an app out of it and release this to the iOS appstore! While based on my old code base documented on this blog, this has now transitioned completely too swift and is using mostly metal, but also some scenekit for… Continue reading ReRun is in the appstore!
Open Street Map video – Now in HD!
I decided the previous video could do with some improvements! This version now has a small route programmed for the camera to get rid of the jerky movement from the previous video. This video is also HD - in 1080p @ 48 fps as opposed to the previous 480p video. This video also introduces the rendering of… Continue reading Open Street Map video – Now in HD!
OpenStreetMap in 3d Video!
As the old saying goes, a picture is worth a thousand words... A video however is much better than a picture! This video has been captured from an iPhone 5s using Quicktime movie recording. I know the video looks laggy, but this is mostly because of me not being very smooth with my finger gestures to… Continue reading OpenStreetMap in 3d Video!
We have heights! To improve the realism of the building/city rendering the next step I took was to parse the building heights from the Open Street map objects. The height tag is described on the OSM Wiki here. The main points are as following: the "height" tag of the way returns the maximum height of the… Continue reading Building Heights!