Monthly Archives: October 2015

Rendering Building Edges from Open Street Map

In my previous blog post, I shared how I converted objects the Open Street map data into a form in which I could begin rendering it using OpenGL – well in my case OpenGLES. At the end of the previous post I had a list of points that I simply converted into vertical lines and […]

Rendering Building Corners with Open Street Map

So I finally got rid of those cubes which I showed in the first blog and made some progress.  I started by creating a simple web service to query data from the overpass API – I mostly stole the request URL from the Vizicities source. I hope the creator (Rob Rawks) doesn’t mind! The main steps that […]

City Rendering with OSM

Rendering Cities using OSM So lately I was feeling like getting back into messing around with some 3D “stuff”. I recently came across Vizicities and was inspired to do something similar myself. The basic Idea is to render a city (in this case) using open source data from Open Street Map. One of the reasons I […]