Monthly Archives: January 2016

OSM Renderer – Polylines part 1

Line Based Objects As you may have read in previous posts – a lot of the objects in open street map are represented as polygons, however, many other objects are represented as polylines. A polyline is simply a collection of points which together represent straight line segments. When chained together these line segments work together to […]

Open Street Map video – Now in HD!

I decided the previous video could do with some improvements! This version now has a small route programmed for the camera to get rid of the jerky movement from the previous video. This video is also HD – in 1080p @ 48 fps as opposed to the previous 480p video. This video also introduces the rendering of […]

OpenStreetMap in 3d Video!

As the old saying goes, a picture is worth a thousand words… A video however is much better than a picture! This video has been captured from an iPhone 5s using Quicktime movie recording. I know the video looks laggy, but this is mostly because of me not being very smooth with my finger gestures to […]