Building Heights, City Rendering, Uncategorized

ReRun is in the appstore!

After experimenting on this OSM 3d building "stuff" for a while, I decided to make an app out of it and release this to the iOS appstore! While based on my old code base documented on this blog, this has now transitioned completely too swift and is using mostly metal, but also some scenekit for… Continue reading ReRun is in the appstore!

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Building Heights, City Rendering, Google Cardboard, Uncategorized

Google Cardboard and OpenStreetMap

Here is what open street map data looks like when viewed through Google Cardboard. This was recorded on my iPhone 5S (ancient technology I know!). It is a block of data around Glasgow. The keen eyed of you may recognise the Glasgow City Chambers building at around 25 seconds in. You should be able to… Continue reading Google Cardboard and OpenStreetMap

Building Heights, City Rendering

Building Heights!

We have heights! To improve the realism of the building/city rendering the next step I took was to parse the building heights from the Open Street map objects. The height tag is described on the OSM Wiki here. The main points are as following:  the "height" tag of the way returns the maximum height of the… Continue reading Building Heights!