Uncategorized

WWDC!!!!!!!!!!!

Wow I have been so busy lately - an unexpected hobby came out of nowhere and I decided to start taking another a bit more seriously! I think for any developer in the Apple eco-system the week of WWDC is probably one of the development related highlights of the year. A non exhaustive list of… Continue reading WWDC!!!!!!!!!!!

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Building Heights, City Rendering, Google Cardboard, Uncategorized

Google Cardboard and OpenStreetMap

Here is what open street map data looks like when viewed through Google Cardboard. This was recorded on my iPhone 5S (ancient technology I know!). It is a block of data around Glasgow. The keen eyed of you may recognise the Glasgow City Chambers building at around 25 seconds in. You should be able to… Continue reading Google Cardboard and OpenStreetMap

Google Cardboard, Tutorial

Building Your first iOS Cardboard App

I had written most of this blog a while ago but hadn't gotten round to posting it due to being swamped with work and stuff! Deadlines were fast approaching and I was also sent down south to take part in a "hackathon" with some people that film cool stuff using drones! Anyway, better late that never..… Continue reading Building Your first iOS Cardboard App

City Rendering, PolyLines, Uncategorized

OSM Renderer – Polylines part 2

Rendering Polylines In part 1 I learned how to identify polylines and came up with a simple visual representation by drawing the polylines using the OpenGL "GL_LINES" primitive. This led to a network of lines representing the centres of roads/rivers/railway lines etc. Extracting the data To allow us to render the roads with some proper "width"… Continue reading OSM Renderer – Polylines part 2

PolyLines

OSM Renderer – Polylines part 1

Line Based Objects As you may have read in previous posts - a lot of the objects in open street map are represented as polygons, however, many other objects are represented as polylines. A polyline is simply a collection of points which together represent straight line segments. When chained together these line segments work together to… Continue reading OSM Renderer – Polylines part 1

City Rendering

Open Street Map video – Now in HD!

I decided the previous video could do with some improvements! This version now has a small route programmed for the camera to get rid of the jerky movement from the previous video. This video is also HD - in 1080p @ 48 fps as opposed to the previous 480p video. This video also introduces the rendering of… Continue reading Open Street Map video – Now in HD!

City Rendering, Uncategorized

OpenStreetMap in 3d Video!

As the old saying goes, a picture is worth a thousand words... A video however is much better than a picture! This video has been captured from an iPhone 5s using Quicktime movie recording. I know the video looks laggy, but this is mostly because of me not being very smooth with my finger gestures to… Continue reading OpenStreetMap in 3d Video!