Building Heights, City Rendering, Uncategorized

ReRun is in the appstore!

After experimenting on this OSM 3d building "stuff" for a while, I decided to make an app out of it and release this to the iOS appstore! You can check this out here: Appstore Link. This app allows you to take your workouts from Strava and view them in a 3D Environment. It uses OSM… Continue reading ReRun is in the appstore!

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Building Heights, City Rendering, Google Cardboard, Uncategorized

Google Cardboard and OpenStreetMap

Here is what open street map data looks like when viewed through Google Cardboard. This was recorded on my iPhone 5S (ancient technology I know!). It is a block of data around Glasgow. The keen eyed of you may recognise the Glasgow City Chambers building at around 25 seconds in. You should be able to… Continue reading Google Cardboard and OpenStreetMap

City Rendering, PolyLines, Uncategorized

OSM Renderer – Polylines part 2

Rendering Polylines In part 1 I learned how to identify polylines and came up with a simple visual representation by drawing the polylines using the OpenGL "GL_LINES" primitive. This led to a network of lines representing the centres of roads/rivers/railway lines etc. Extracting the data To allow us to render the roads with some proper "width"… Continue reading OSM Renderer – Polylines part 2

City Rendering, Uncategorized

OpenStreetMap in 3d Video!

As the old saying goes, a picture is worth a thousand words... A video however is much better than a picture! This video has been captured from an iPhone 5s using Quicktime movie recording. I know the video looks laggy, but this is mostly because of me not being very smooth with my finger gestures to… Continue reading OpenStreetMap in 3d Video!