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WWDC!!!!!!!!!!!

Wow I have been so busy lately – an unexpected hobby came out of nowhere and I decided to start taking another a bit more seriously! I think for any developer in the Apple eco-system the week of WWDC is probably one of the development related highlights of the year. A non exhaustive list of […]

Google Cardboard and OpenStreetMap

Here is what open street map data looks like when viewed through Google Cardboard. This was recorded on my iPhone 5S (ancient technology I know!). It is a block of data around Glasgow. The keen eyed of you may recognise the Glasgow City Chambers building at around 25 seconds in. You should be able to […]

OSM Renderer – Polylines part 2

Rendering Polylines In part 1 I learned how to identify polylines and came up with a simple visual representation by drawing the polylines using the OpenGL “GL_LINES” primitive. This led to a network of lines representing the centres of roads/rivers/railway lines etc. Extracting the data To allow us to render the roads with some proper “width” […]

OpenStreetMap in 3d Video!

As the old saying goes, a picture is worth a thousand words… A video however is much better than a picture! This video has been captured from an iPhone 5s using Quicktime movie recording. I know the video looks laggy, but this is mostly because of me not being very smooth with my finger gestures to […]