Uncategorized

WWDC!!!!!!!!!!!

Wow I have been so busy lately - an unexpected hobby came out of nowhere and I decided to start taking another a bit more seriously! I think for any developer in the Apple eco-system the week of WWDC is probably one of the development related highlights of the year. A non exhaustive list of… Continue reading WWDC!!!!!!!!!!!

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Building Heights, City Rendering, Google Cardboard, Uncategorized

Google Cardboard and OpenStreetMap

Here is what open street map data looks like when viewed through Google Cardboard. This was recorded on my iPhone 5S (ancient technology I know!). It is a block of data around Glasgow. The keen eyed of you may recognise the Glasgow City Chambers building at around 25 seconds in. You should be able to… Continue reading Google Cardboard and OpenStreetMap

City Rendering, PolyLines, Uncategorized

OSM Renderer – Polylines part 2

Rendering Polylines In part 1 I learned how to identify polylines and came up with a simple visual representation by drawing the polylines using the OpenGL "GL_LINES" primitive. This led to a network of lines representing the centres of roads/rivers/railway lines etc. Extracting the data To allow us to render the roads with some proper "width"… Continue reading OSM Renderer – Polylines part 2

City Rendering, Uncategorized

OpenStreetMap in 3d Video!

As the old saying goes, a picture is worth a thousand words... A video however is much better than a picture! This video has been captured from an iPhone 5s using Quicktime movie recording. I know the video looks laggy, but this is mostly because of me not being very smooth with my finger gestures to… Continue reading OpenStreetMap in 3d Video!