Monthly Archives: November 2015

Rendering Rooftops – Triangulating polygons

Now that we have the walls complete, I thought it would be a good time to move onto rendering the rooftops! Instead of having to triangulate the polygons myself, I looked online to find a triangular to do it for me. I stumbled across an old flipcode article that had a triangular in it. I simply […]

Rendering solid walls

Progressing Forwards At the end of the previous post I had processed the Openstreet map data – created polygon data for each building and then drawn these buildings using the GL_LINE primitives to give us a wireframe outline for the building as shown below: To take this to the next stage – the next task was to draw […]