We have heights! To improve the realism of the building/city rendering the next step I took was to parse the building heights from the Open Street map objects. The height tag is described on the OSM Wiki here. The main points are as following:  the “height” tag of the way returns the maximum height of the […]

Lighting Basics The next step I took to improve the rendering was to add in lighting. Until now I had just gave everything a normal of “up”. This meant that every surface of the building had the same brightness as the normal represents the direction the surface is facing. Basic is lighting is done by […]

Now that we have the walls complete, I thought it would be a good time to move onto rendering the rooftops! Instead of having to triangulate the polygons myself, I looked online to find a triangular to do it for me. I stumbled across an old flipcode article that had a triangular in it. I simply […]

Progressing Forwards At the end of the previous post I had processed the Openstreet map data – created polygon data for each building and then drawn these buildings using the GL_LINE primitives to give us a wireframe outline for the building as shown below: To take this to the next stage – the next task was to draw […]

In my previous blog post, I shared how I converted objects the Open Street map data into a form in which I could begin rendering it using OpenGL – well in my case OpenGLES. At the end of the previous post I had a list of points that I simply converted into vertical lines and […]

So I finally got rid of those cubes which I showed in the first blog and made some progress.  I started by creating a simple web service to query data from the overpass API – I mostly stole the request URL from the Vizicities source. I hope the creator (Rob Rawks) doesn’t mind! The main steps that […]

Rendering Cities using OSM So lately I was feeling like getting back into messing around with some 3D “stuff”. I recently came across Vizicities and was inspired to do something similar myself. The basic Idea is to render a city (in this case) using open source data from Open Street Map. One of the reasons I […]